Neverwinter is the premier Dungeons & Dragons MMORPG experience, featuring fast-paced combat and epic dungeons. Explore the vast city of Neverwinter and its surrounding regions, battle its many enemies, and be a part of Forgotten Realms history. Experience Dungeons & Dragons Like Never Before - Neverwinter is an action MMORPG that bridges intense combat with classic D&D gameplay. Journey through the city of Neverwinter and the legendary subcontinent of Faerûn, and face off against the greatest adversaries from D&D legend. Build Your Own Legend – Bring your adventures to life through iconic D&D classes and races, advanced paragon paths, companions, and a remarkable range of customization options. Whether you’re hunting dragons and beholders within crumbling dungeons or battling other players in the icy reaches of Icespire Peak, you’ll discover why Neverwinter is the definitive Dungeons & Dragons experience.

There is also a problem with over-linearity as the progression path for every player in the game will be completely identical given they use quests as their main source of experience. There is a trend of entering a new area, doing all the quests and then going back to the hub to get the quest to go to the next appropriately leveled area. This was the progression model from the moment I first arrived at the Protector’s Enclave till I hit the maximum level of 60. Sure there was a dungeon for each major area I visited and the odd PvP game from time to time which served to break up the grind but there’s no denying that I had seen the vast majority of content that the game had to offer by the time I was max level.

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